Tuesday, September 30, 2008
A day without Money
It's like going through a day without eating. I guess money really is needed, when you thinking about it, we use money to buy our needs like food, water, clothes, and many more. Without this money could we survive?Well maybe we can, but if you're the kind of person who is lazy and doesn't give a damn for him/her self, then i doubt you'd survive.
Coming from a poor family, I learned how to be hardworking cause living without money really sucks, you know?!Ever tried going somewhere without money and got hungry?!It's really a pain!!There were times that certain event really pissed me of to the extent that i asked someone, whom i have never met, to lend me some money. It was so embarrassing!But God!I was so hungry that time and had no other choice!
If you are in a family, strive hard to earn. Don't just sit there and wait for something to show up. Work hard and be patient.
Sunday, September 28, 2008
Upbeatproductions
Upbeat Production is an independent group which was primarily founded by Dabawenyos.And was formally launched last August 18, 2007. It aims to further uplift the whole Mindanao ska and reggae scene, as well as help indie-minded bands promote their music through UpBeat Production-organized gigs. Composed of Mindanao-based ska and reggae bands, the group continues to foster these bands in order for them to get ample support and be recognized.
Thursday, September 25, 2008
Deal close on $700 billion financial bailout plan
WASHINGTON - President Bush is bringing presidential candidates Barack Obama and John McCain into negotiations on a $700 billion rescue of Wall Street as Democrats and Republicans near agreement on a bailout plan with more protections for taxpayers and new help for distressed homeowners.
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Senior lawmakers and Bush administration officials have cleared away key obstacles to a deal on the unprecedented rescue, agreeing to include widely supported limits on pay packages for executives whose companies benefit.
They're still wrangling over major elements, including how to phase in the eye-popping cost — a measure demanded by Democrats and some Republicans who want stronger congressional control over the bailout — without spooking markets. A plan to let the government take an ownership stake in troubled companies as part of the rescue, rather than just buying bad debt, also was under intense negotiation.
A bipartisan meeting was set for Thursday to begin drafting a compromise, which top Democrats said they hoped could pass within days.
The core of the plan envisions the government buying up sour assets of shaky financial firms in a bid to keep them from going under and to stave off a potentially severe recession.
Bush acknowledged in a prime-time television address Wednesday night that the bailout would be a "tough vote" for lawmakers.
But he said failing to approve it would risk dire consequences for the economy and most Americans.
"Without immediate action by Congress, America could slip into a financial panic, and a distressing scenario would unfold," Bush said as he worked to resurrect the unpopular bailout package. "Our entire economy is in danger."
Bush's warning came soon after he invited Obama and McCain, one of whom will inherit the economic mess in four months, as well as key congressional leaders to a White House meeting Thursday to work on a compromise.
With the administration's original proposal considered dead in Congress, House leaders said they were making progress toward revised legislation that could be approved.
Rep. Barney Frank, D-Mass., who has led negotiations with Treasury Secretary Henry Paulson on the package, said that given the progress of the talks, the White House meeting was a distraction.
"We're going to have to interrupt a negotiating session tomorrow between the Democrats and Republicans on a bill where I think we are getting pretty close, and troop down to the White House for their photo op," said Frank, the House Financial Services Committee chairman. "I wish they'd checked with us."
Paulson and Federal Reserve Chairman Ben Bernanke have been crisscrossing Capitol Hill in recent days, shuttling between public hearings on the proposal and private meetings with lawmakers, to sell the proposal.
Obama and McCain are calling for a bipartisan effort to deal with the crisis, little more than five weeks before national elections in which the economy has emerged as the dominant theme.
"The plan that has been submitted to Congress by the Bush administration is flawed, but the effort to protect the American economy must not fail," they said in a joint statement Wednesday night. "This is a time to rise above politics for the good of the country. We cannot risk an economic catastrophe."
Presidential politics intruded, nonetheless, when McCain said earlier Wednesday he intended to return to Washington and was asking Obama to agree to delay their first debate, scheduled for Friday, to deal with the meltdown.
Obama said the debate should go ahead.
Lawmakers in both parties have objected strenuously to the rescue plan over the past two days, Republicans complaining about federal intervention in private business and Democrats pressing to tack on more conditions and help for beleaguered homeowners.
But many in both parties said they were open to legislation, although on different terms than the White House has proposed.
Some partisan sticking points remain.
Democrats are pushing to allow bankruptcy judges to rewrite mortgages to ease the burden on consumers who are facing foreclosure — a nonstarter for Republicans.
Democrats acknowledge privately that the provision will almost certainly be dropped in the interest of a bipartisan deal. Obama told reporters it's "probably something that we shouldn't try to do in this piece of legislation."
Democrats also want any potential proceeds the government reaps from the bailout to go to a fund designed to pay for housing for poor families. Many Republicans oppose the very existence of the fund, which they say is a backdoor means of funneling money to liberal political groups.
Democratic demands that Congress be given greater authority over the bailout and that the government be required to help homeowners renegotiate their mortgages so they have lower monthly payments already have been accepted in principle.
Under the bailout bill, which will let the government buy huge amounts of toxic mortgage-related assets, "we're now the biggest mortgage holder in town, and we can do serious foreclosure avoidance," Frank said.
Wednesday, September 24, 2008
Sweat by Inner Circle
I've been watching you
C'mon!
Hey!
Standing across the room
I saw you smile
Said I want to talk to you-oo-oo
For a little while
But before I make my move
My emotions start running wild
My tongue gets tied
And that's no lie
Looking in your eyes
Looking in you big brown eyes
Ooh yeah
And I've got this to say to you
Hey!
Girl I want to make you sweat
Sweat till you can't sweat no more
And if you cry out
I'm gonna push it some, mo-o-ore
Girl I want to make you sweat
Sweat till you can't sweat no more
And if you cry out
I'm gonna push it
Push it, push it some more
C'mon!
Ooh
So I said to myself
"Does she love me or not?"
But the dreads done know
That love is his to get
With a little bit of this
And a little bit of that
the lyrics goes on the attack
My tongue gets tied
And that's no lie
Looking in your eyes
Looking in your big brown eyes
Ooh girl
And I've got this to say to you
Hey!
Girl I want to make you sweat
Sweat till you can't sweat no more
And if you cry out
I'm gonna push it some mo-o-ore
Girl I want to make you sweat
Sweat till you can't sweat no more
And if you cry out
I'm gonna push it
Push it, push it some more
Ooh yeah!
One more time!
Sing it!
Hey!
Woo woo woo woo wee yeah
I'm looking in your big brown eyes
Ooh Yeah
And I've got this to say to you
Hey!
Girl I want to make you sweat
Sweat till you can't sweat no more
And if you cry out
I'm gonna push it some mo-o-ore
Girl I want to make you sweat
Sweat till you can't sweat no more
And if you cry out
I'm gonna push it
Push it, push it some more
Yeah!
Push it, push it some more
Alright!
Push it, push it some more
Saturday, September 20, 2008
Star Wars: The Force Unleashed
You hear the big chord and the brass fanfare, and you know what's coming. It's easy to get excited when you hear the rousing Star Wars theme, though the franchise has hardly been known for exceeding expectations in recent years. If you're interested in Star Wars: The Force Unleashed for its story and theme, you won't be disappointed: Its campaign supplies a weighty plot with a few stunning surprises. If you're more interested in the action, you'll find that while some frustrations get in the way during the main campaign, the PSP-exclusive modes are designed well and offer a surprising amount of replay value.
Starkiller is an electric addition to the Star Wars pantheon.
You're cast as Galen "Starkiller" Malek, Darth Vader's secret apprentice. The Clone Wars have ended, and Vader orders you to hunt and destroy the last of the remaining Jedi. Exploring the universe from this dark perspective is remarkably compelling. The story is over in under six hours, but it contains multiple twists, features some friendly and not-so-friendly faces, and is both explosive and remarkably intimate. You'll interact with Vader, of course, but Starkiller spends most of his time with an android called PROXY and his female pilot, Juno Eclipse. Sharing the details of the trio's adventures would spoil too much, so suffice it to say that you'll grow remarkably fond of Starkiller and his companions, and their moral conflicts carry a lot of weight.
The real star of the game isn't Starkiller, though; it's the robust physics engine that powers your most impressive moves. Using Force grip, you can grab and throw any number of objects, including your enemies; with Force push, you can shove items and foes out of your path. These skills and their variants deliver the game's best moments. Whether you're flinging stormtroopers into each other or offing swarms of rebels with a burst of energy, there are a number of "did you see that?" moments that will have you grabbing your friends to show them your Felucian-flinging prowess. Nevertheless, the controls can be unresponsive and sometimes lack fluidity. There is a bit of a delay after some of the longer Force-power animations, so your button presses may not result in onscreen action, and the floaty jumping makes some platforming sequences more frustrating than fun.
Those platforming sequences are made more vexing by Force Unleashed's unwieldy camera. The player has no manual camera control, and though the game tries to leash this untamable beast, it easily gets stuck in corners and against walls. A targeting system that lets you focus on a single enemy mitigates this issue somewhat, and the camera will reposition itself behind you if you remain immobile for a second or two, but these are imperfect solutions. However, the targeting isn't as frustrating as it is in other versions, given that environments are generally smaller and not littered with as much stuff. There are still some moments when you'll grab a different object than you intended, but seeing as how there are fewer objects to grab, these moments will provide only the occasional frustration.
Force Unleashed moves along at a relatively quick pace, so between droid encounters and boss battles, you'll always be in the thick of the action. You won't find much challenge in the campaign; there are plenty of health drops scattered around, including respawning ones during boss battles. Should you die, you'll restart at the most recent checkpoint with all of the damage you've already done to your enemies still intact. This is probably for the best because it keeps the pace moving. Some variety comes by way of Force Unleashed's God of War-style quick-time events, which result in some terrific, flashy-looking moves, whether you're smashing on an opposing Jedi or defeating a rancor in a series of thrilling acrobatics. And it's a welcome sort of variety, given that you'll be visiting the same exact levels several times over.
Fortunately, the PSP's exclusive modes will scratch your itch for a good challenge, and they're more entertaining than the story mode, to boot. Multiple stand-alone scenarios let you participate in famous (and hypothetical) battles from the Star Wars universe. As Anakin Skywalker, you'll skirmish with Count Dooku as the Emperor looks on; as Vader, you will come to blows with Luke before dropping the familial bomb. These missions, and others, are essentially extended boss battles, but they surpass the campaign's bosses thanks to larger environs, while mid-battle re-creations of well-known scenes make them more dramatic. Other fictional scenarios let you choose a character and take on a host of Jedi, one after another, or defend against waves of enemies. The camera can still get in the way during these battles; for example, it makes defeating Jabba's henchmen and Boba Fett while avoiding the hungry mouth of the Sarlacc more frustrating than it should be. Nevertheless, these encounters are ultimately fun, offer a lot of replay value, and cater to the game's strengths: The environments are all the right size, and there are neither too many nor too few scattered items to throw around.
Luke lays down the law at the Great Pit of Carkoon.
The visuals and sound both capture the Star Wars feel. Moderately sized environments are fairly detailed, and the saber action and powerful-looking Force abilities produce flurries of particles and other special effects. Areas such as the Jedi Temple, which looked underwhelming on the Wii and the PlayStation 2, benefit from the smaller screen, which imparts a crisper look. The good visuals come with a caveat, though: long loading times between missions, and moments when the action will pause as the UMD spins. These hitches occurred on both Slim and original model PSPs, so you should expect to encounter them regardless of which version of the hardware you own. The pauses aren't usually pronounced, but they'll snap you back to reality at inopportune times. John Williams' music and some original tracks, as well as the familiar swooshes of sabers, sound like you'd expect, and they appeal whether you don headphones or listen via the PSP's speakers. The voice acting is all quite good, and the voiceovers of the famous scenes seem to be lifted directly from the films.
Multiplayer adds further value, and though it isn't a make-it or break-it feature in this case, it's good fun, letting you slash up and fling around up to three other local participants, assuming that they all have copies of the game. There are variations on Deathmatch and King of the Hill--nothing groundbreaking, but a pleasant change of pace that further establishes this version of Force Unleashed as the most feature-rich of the bunch. So if you're in the mood to slash up Jawas or electrocute Darth Phobos, this is your chance. Although it's unfortunate that camera issues and other frustrations weaken the experience, you'll find that Star Wars: The Force Unleashed is a pleasant way to spend a few afternoons.
Brooktown High: Senior year
While a multitude of dating simulations have allowed the socially awkward to live out their romantic fantasies in Japan, the genre never really caught on here in the US, which is a big part of what gives Konami's Brooktown High for the PlayStation Portable any of its appeal. Similar to the voyeuristic thrill of watching little suburbanites toil away in The Sims, the idea of playing the part of a high school senior juggling his or her social and scholastic obligations is intriguing. This promise is squandered in Brooktown High, which suffers from really awkward pacing, is sorely lacking in content, and leans on the most unimaginative high school stereotypes this side of an early '80s teen comedy.
With so much out-of-date vernacular, we were surprised not to find any instances of 'gnarly' or 'tubular'.
You start the game as a fresh transfer from Ohio to Brooktown High School, an institution where overbearing cliques of jocks, nerds, preps, and rebels define the social landscape and the actual schoolwork is primarily a means for fitting into one of these cliques. After choosing your gender, you'll take a MySpace-style questionnaire that defines your initial stats and your starting allowance. With gender limiting who you can date and who you can just be BFFs with, the game plays pretty much the same regardless of which sex you choose. From here, you'll run though a light character-creation process before being dumped right into your first day of school, where a very predictable pattern quickly develops.
Every Monday morning, you'll wake up at 8:00 a.m., and if you know what's good for you, you'll head straight to school. Classes don't start until around 8:30 a.m., but that precious half-hour, which plays at a highly accelerated speed, is some of your most significant social time in the game. Here, you'll find the entire population of Brooktown High, which consists of just 20 students, wandering around the halls. You can walk up to anyone during this time and start chatting with them, which will bring up a standard multichoice dialogue tree. What you say here, or in any of the conversations you have in the game, will play a large part in what this student thinks of you. Since there's very rare benefit to being loathed by anyone, all your conversations turn into guessing games of what you think people want to hear based on their apparent clique affiliation. Pick the right answers, and you'll get a boost in both your confidence and your overall popularity. Through these conversations, you'll occasionally earn tidbits of personal information, as well as phone numbers and the occasional date. Aside from the fact that everyone fits so snugly into their clique affiliation, the worst part of these conversations is how quickly they begin repeating. You can expect to have the exact same conversations with certain characters at the beginning of the year as you will at the end.
Students will also ask for favors during these before-school chats, which, if completed, can earn you additional confidence and popularity boosts. The favors can be as benign as buying something off the Internet for them or asking another student if they like them, though they can also be quite divisive, requiring you to do something nasty like spread rumors about another student's promiscuity or post compromising videos of them on the Internet. Though you can usually recover from any bad blood that gets spilled with a little sweet-talking, it's usually not a good idea to betray someone whom you've already built up a good relationship with. Hey, just like in real life!
Running around the hallways is a little awkward because your character movement is so twitchy, and students often stand so close together, it can take a few tries before you finally engage the person you wanted to talk to. If you're looking for a particular student, there's no predicting where they'll be on the school grounds. The time limit is the real killer, though, because once the second bell rings at 8:30 a.m., you'd best make a mad dash to class, as the halls of Brooktown High are patrolled by a somewhat terrifying robotic hall monitor that will electrocute any students it finds in the halls. Brooktown has a pretty bizarre curriculum, consisting of just four classes--physical education, French, art, and physics. What's weirder is that the students get to pick which class they want to attend a week at a time. The class you choose to attend will boost one of your four primary stats--originality, athletics, smarts, and charm--which will determine who will find you attractive. While the game is pretty transparent in how it encourages you to pick a clique, it's not hard to keep all of your stats high enough to stay on good terms with everyone. The fact that you as the player don't actually get to do anything while in class seems like a real missed opportunity.
Same goes for your Friday after-school activity, which can either be a part-time job or an academic club. Jobs make you money while clubs help you maintain a good grade in one of your classes; but again, after choosing the activity, you don't actually get to do anything. You have basically all day Saturday for yourself, though in a developing pattern, there's not much to fill the hours with. You can spend time studying to improve your grades, or you can chat on the phone, possibly setting up a date for later in the day, if you didn't already set something up on Monday morning. Dating isn't much different from any other conversations you'll have in Brooktown High, though if you play your cards right, there's the promise of a kiss at the end of it all.
In your bedroom there are also three stat-boosting minigames you can play. BoogieTron 5000 is a lame Dance Dance Revolution knockoff, 21 Knickers is strip blackjack that you play against the computer, and Tongue Twister is a disgusting kissing game where the screen is filled with two gigantic tongues flapping at each other while inappropriate slurping noises play in the background. The games themselves get old quick, and their benefit is so marginal that you'd have to play them over and over again to see any real results. At 6:00 p.m. Saturday, the week is over, and you're back to 8:00 a.m. on Monday morning. The only permutations you'll find from week to week over the course of the school year are the Winter Formal, the Spring Fling, and Prom, which are really just fancy dates. With nothing really changing from week to week, and without much to actually do, Brooktown High gets tedious quickly.
Just agree with everything everyone else says, and you'll be the most popular, bland kid in school.
And it's not like the game gives you a lot of great stuff to see and hear to pass the time. While the game does a good job of evoking a prototypical suburban high school with its simple visuals, the characters all look vaguely similar, and you'll see the same half-dozen locations over and over again. There's a smattering of passable voice work, as well as a surprisingly good soundtrack with cuts from The Futureheads, The Velvet Teen, and Dashboard Confessional. Again, though, the constant repetition undermines any inherent quality. On top of all this, the game is shouldered with some pretty severe load times, which do nothing positive for the game's pacing.
Once you reach the end of the school year, you're provided with a quick summary of how the rest of your life panned out based on your cumulative actions in the game. How long it takes you to get through the school year can vary pretty wildly depending on how much time you spend toiling over your character's stats. Either way, it's apparent that the game really wants to be played through multiple times to see the different possible outcomes, but it's unlikely that you'll want to play through the game more than once, if even that. Without enough to do, Brooktown High ends up being as shallow as the lame caricatures that populate it.
Friday, September 19, 2008
Thursday, September 18, 2008
Sunday, September 14, 2008
Drinking for 11 by Mad Caddies
Drinking for eleven, that's just what i do,
When i'm not with you
My heart goes to bed
End of the bar, that's just where i'll be,
Don't try and come find me
Cause i'm already dead
With one eye tied upon the open road
I feel your presence and i can't let it go
It moves so slowly as it creeps into my mind,
Steals every breath i have and leaves my heart behind
Wanna know what you're feeling if your feeling alone
I wanna hear if you still care
The last time i remember you was the last time i wasn't scared
When the nights start fading and the mornin' arrives
I wanna still feel you around
Will you creep into my head again and pick me up off the ground
Once more and tell me what you're fighting for
Gotta try gotta try for tomorrow
When you can't see through to day
There's nowhere left to stay
Sometimes i feel like im out here all alone
Just one in million stuck with no place left to go
The fear steps up to me with every move that i make
Following close behind my soul it wants to take
Wanna know what you're feeling if your feeling alone
I wanna hear if you still care
The last time i remember you was the last time i wasn't scared
When the nights start fading and the mornin' arrives
I wanna still feel you around
Will you creep into my head again and pick me up off the ground
Once more and tell me what you're fighting for
Gotta try gotta try for tomorrow
When you can't see through to day
There's nowhere left to stay
Problems by The neighbors
pag problema'y dumating sa buhay
solusyon agad ang hanap mo
wag masyadong dibdibin yan pare
ang kasagutan ay na sayo..
derecho lang and buhay
isipin mong mayron kang karamay
lahat naman ay may solusyon
kaya't wag ka ng mapikon!!
iniwan ka ng mahal mo sa buhay
sakit ang yong naramdaman
sabi mo kung meron pang pag-asa na makamtan mo ang saya
derecho lang ang buhay
ipagdasal sa buong my kapal
sugat ay naghihilom din
kaya't wag mo ng dibdibin
pag problema'y dumating sa buhay
kailangang harapin mo ito
ang taong takot sa problema'y
di makakamtan ang gusto..
derecho lang ang buhay..
taas noo ito'y iyong labanan
problema'y di tinatakbuhan
kaya't wag mo ng takasan
derecho lang ang buhay
isipin mong mayron kang karamay
lahat naman ay may solusyon
kaya't wag ka ng mapikon(2x)
Saturday, September 13, 2008
Progress
Sunday, September 7, 2008
The lion sleeps tonight by moymoypalaboy
I found this video and it got me laughing so hard that i had to put this in my blog. This isn't me nor am i affiliated with them. They are known as moymoypalaboy and are very popular in the philippines for their hilarious videos. Hope you enjoy this video.
Credits to moymoypalaboy for the video.
Link:moymoypalaboy
Saturday, September 6, 2008
Added paypal donations
Forum Signatures
Bleach
Bleach (ブリーチ, Burīchi?, romanized as BLEACH in Japan) is a Japanese manga series written and illustrated by Tite Kubo that has appeared in Weekly Shōnen Jump magazine since August 2001.
Bleach follows the adventures of Ichigo Kurosaki, a high school student with the ability to see ghosts, and a Soul Reaper named Rukia Kuchiki. The early parts of the story focus mainly on these characters. As events unfold, the story begins to delve deeper into the world of the gods of death.
The manga series has been adapted into an animated television series, two OVAs, three animated feature films, a rock musical, numerous video games, and a collectible card game. Compilation volumes of the manga have sold over 40 million copies in Japan, and have reached the top of manga sales charts in the United States. The manga received the Shogakukan Manga Award for its shōnen title in 2005, and the anime has been nominated for several American Anime Awards.
The story opens with the sudden appearance of Rukia Kuchiki in Ichigo Kurosaki's bedroom. She is surprised at his ability to see her, but their resulting conversation is interrupted by the appearance of a "hollow", an evil spirit. After Rukia is severely wounded while trying to protect Ichigo, she intends to transfer half her powers to Ichigo, hoping to give him the opportunity to face the hollow on equal footing. Ichigo unintentionally absorbs almost all her powers instead, allowing him to defeat the hollow with ease.
The next day, Rukia appears in Ichigo's classroom as a transfer student. Much to his surprise, she appears to be a normal human. She theorizes that it was the unusual strength of Ichigo's spirit that caused him to absorb almost all her powers, thus leaving her stranded in the human world. Rukia has transferred herself into a gigai — an artificial human body — while waiting to recover her abilities. In the meantime, Ichigo must take over her job as a Soul Reaper, battling hollows and guiding lost souls to Soul Society.
Soul Eater (Manga)
Soul Eater (ソウルイーター, Sōru Ītā?) is a Japanese manga written and illustrated by Atsushi Okubo. The manga is published by Square Enix and was first released as three separate one-shots serialized in two Gangan Powered special editions and one Gangan Wing issue between June 24 and November 26, 2003. The manga started regular serialization in Square Enix's Monthly Shōnen Gangan manga magazine on May 12, 2004. The first bound volume was released by Square Enix under their Gangan Comics imprint on June 22, 2004 in Japan, and as of June 2008, twelve volumes have been released. The manga has been licensed for distribution in North America by Yen Press. The English translated version of Soul Eater will originally be serialized in the first issue Yen Press' Yen Plus manga anthology magazine on July 29, 2008, and the first volume will be released in October 2009.
A single drama CD was produced on August 31, 2005 which came bundled with an art book. An anime adaptation produced by Bones first aired on TV Tokyo in Japan on April 7, 2008, and is set to contain fifty-one episodes. Square Enix also announced that an action-adventure video game for the Wii is being developed, and an action video game for the Nintendo DS will be released in autumn 2008. Set in the shinigami technical school for weapon meisters, the series revolves around three groups of each a weapon meister and a human weapon. Trying to make the latter a "Death Scythe" and thus fit for use by a shinigami, they must collect the souls of ninety-nine evil humans and one witch.
Friday, September 5, 2008
Sleepless nights
So I'll write something about what I did yesterday morning until I get tired and sleep.
Yesterday morning, I woke up around 10:00 am, opened my PC, and toasted some bread. Then, I visited my favorite sites and just browsed until it was time for school. My school time was around 11:00 am yet, I always came in late, like around 1:00 in the afternoon, I didn't bother me much cause it was our "INTRAMS(intramurals - An event held in school for students of all year levels to participate and compete to know which year level will be champion )and we were allowed to come in late. When it was already time, I packed my things and got ready to leave. I already left home and was walking to school but then I changed my mind and didn't want to go to school so i went to the nearest mall and stayed there until closing time. Then, I went home. So that's pretty much it. Kinda boring, yes?. Well thanks for reading my post. Goodnight guys.
Information Technology
Information technology (IT), as defined by the Information Technology Association of America (ITAA), is "the study, design, development, implementation, support or management of computer-based information systems, particularly software applications and computer hardware." IT deals with the use of electronic computers and computer software to convert, store, protect, process, transmit, and securely retrieve information.
Today, the term information technology has ballooned to encompass many aspects of computing and technology, and the term is more recognizable than ever before. The information technology umbrella can be quite large, covering many fields. IT professionals perform a variety of duties that range from installing applications to designing complex computer networks and information databases. A few of the duties that IT professionals perform may include data management, networking, engineering computer hardware, database and software design, as well as the management and administration of entire systems. When computer and communications technologies are combined, the result is information technology, or "infotech". Information Technology (IT) is a general term that describes any technology that helps to produce, manipulate, store, communicate, and/or disseminate information. Presumably, when speaking of Information Technology (IT) as a whole, it is noted that the use of computers and information are associated.
Layouting
Page layout is the part of graphic design that deals in the arrangement and style treatment of elements (content) on a page. Beginning from early illuminated pages in hand-copied books of the Middle Ages and proceeding down to intricate modern magazine and catalog layouts, proper page design has long been a consideration in printed material. With print media, elements usually consist of type (text), images (pictures), and occasionally place-holder graphics for elements that are not printed with ink such as die/laser cutting, foil stamping or blind embossing.
Since the advent of personal computing, page layout skills have expanded to electronic media as well as print media. The electronic page is better known as a graphical user interface (GUI) when interactive elements are included. Page layout for interactive media overlaps with (and is often called) interface design. This usually includes interactive elements and multimedia in addition to text and still images. Interactivity takes page layout skills from planning attraction and eye flow to the next level of planning user experience in collaboration with software engineers and creative directors.[citation needed]
A page layout may be designed in a rough paper and pencil sketch before producing, or produced during the design process to the final form. Both design and production may be achieved using hand tools or page layout software. Producing the most popular electronic page (the web page) may require knowledge of markup languages along with WYSIWYG editors to compensate for incompatibility between platforms. Special considerations must be made for how the layout of an HTML page will change (reflow) when resized by the end-user. Cascading style sheets are often required to keep the page layout consistent between web browsers.